If you are a fan of The Legend of Zelda series, you probably know that one of the most useful and fun abilities that Link can use is the “Recall” power. This power allows Link to return to a previous location or time, depending on the game. In this article, we will explain how to use the “Recall” power in different Zelda games, and why it is such a great feature for exploration and puzzle-solving.
The “Recall” power first appeared in The Legend of Zelda: Ocarina of Time, where Link could use the Ocarina of Time to travel between the past and the future. By playing different songs, Link could warp to different temples or locations, such as the Temple of Time, the Forest Temple, or the Desert Colossus. This power was essential for completing the game, as Link had to switch between his child and adult forms to access different areas and items.
In The Legend of Zelda: The Wind Waker, Link could use the Wind Waker baton to conduct different melodies that would affect the wind and the sea. One of these melodies was the Ballad of Gales, which allowed Link to warp to different islands on the Great Sea, such as Dragon Roost Island, Outset Island, or Tingle Island. This power was very convenient for traveling across the vast ocean and finding hidden secrets.
In The Legend of Zelda: Twilight Princess, Link could use the Ocarina of Time again, but this time to summon his loyal steed Epona. By playing Epona’s Song, Link could call Epona from anywhere in Hyrule and ride her to his destination. This power was useful for covering long distances and escaping from enemies.
In The Legend of Zelda: Skyward Sword, Link could use the Goddess’s Harp to play different songs that would activate ancient mechanisms or open portals to the past. One of these songs was the Song of the Hero, which allowed Link to warp to different regions in the sky, such as Skyloft, Faron Woods, or Lanayru Desert. This power was necessary for finding the pieces of the Triforce and unlocking the final dungeon.
In The Legend of Zelda: Breath of the Wild, Link could use the Sheikah Slate to create different runes that would manipulate the environment or aid him in combat. One of these runes was the Travel Medallion, which allowed Link to create a temporary travel gate at any location he wanted. By using the Sheikah Slate again, Link could warp back to that location at any time. This power was handy for revisiting places that were hard to reach or had valuable resources.
As you can see, the “Recall” power is a versatile and fun ability that has been present in many Zelda games. It allows Link to explore the world in different ways and solve puzzles that require time travel or spatial manipulation. If you are playing a Zelda game that has this power, we recommend you to try it out and see what surprises you can find. Happy adventuring!